﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Montezuma
{
    class Area1_1 : Areas
    {
        public Area1_1(Texture2D textura, Vector2 posicao, Color color)
            : base(textura, posicao, color)
        {
            retangulos.Add(new Rectangle(-22, 299, 38, 257));
            retangulos.Add(new Rectangle(9, 551, 92, 52));
            retangulos.Add(new Rectangle(93, 498, 95, 52));
            retangulos.Add(new Rectangle(188, 445, 95, 52));
            retangulos.Add(new Rectangle(270, 389, 95, 52));
            retangulos.Add(new Rectangle(360, 335, 95, 52));
            retangulos.Add(new Rectangle(450, 281, 95, 52));
            retangulos.Add(new Rectangle(542, 227, 95, 52));
            retangulos.Add(new Rectangle(635, 172, 267, 52));
            retangulos.Add(new Rectangle(711, 1, 190, 33));

            retanguloSaida1 = new Rectangle(850, 101, 53, 164);
            saida1 = AreaAtual.AREA1_2;
            posicaoInicial1 = new Vector2(80, 100);
        }

        public override void Update()
        {
            base.Update();
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }
    }
}
